Tools: Figma, Usability Testing, Design System.
Collaborators: 5 Stakeholders (Journal Members), 1 Developer
Duration: 3 months (2022)
LOGOS is the University of Rochester’s art & literary journal, publishing work from students of all backgrounds in an annual publication, averaging 300+ copies per edition. However, the journal is only accessible by viewing physical copies. To access past issues, a reader is encouraged to request the current LOGOS board to lend a copy from their archive. As a result, LOGOS’ published works cannot reach off-campus audiences – readers at home, potential contributors hoping to submit works, or prospective students.
Beyond this, all information about LOGOS is siloed in the University-managed CCC website (only current University of Rochester students are authorized to access) and their Instagram page (only readers with Instagram accounts can access). This means information about joining the organization, submitting works, and attending journal-sponsored events are not discoverable to many prospective supporters.
How can LOGOS increase their discoverability so that readers and contributors can more easily access the journal and contribute?
As a contributor to LOGOS, I noticed these issues and approached the LOGOS executive student board (5 members) with the idea to design a website for the journal. My goal is to create a comprehensive site where users can find general information about the journal, send in submissions, and view past journal issues/submissions. I also aim to replace the CCC website and supplement their Instagram page, creating a cohesive source of information for the journal.
Check out the live LOGOS site here!
After pitching the idea to LOGOS members and getting their support, I began the design process.
Through discussions with LOGOS board members and my own experience at the University of Rochester, I identified three user groups:
These user profiles were only estimates, so I conducted interviews with individuals from each group to better understand their needs. My goals were to:
I interviewed 5 students with varying degrees of involvement with LOGOS – a current Logos exec member, a general member, 2 non-member students, and one high school student who’s starting the process of applying to colleges. I asked participants to describe their familiarity and their interactions with LOGOS, the information they need for these interactions and how they obtain information, as well as what they like or dislike about these interactions. I organized my findings about current LOGOS sites below.
Through these interviews, I am able to further refine my user personas. Instead of characterizing the personas based solely on levels of interactivity with the journal, these personas are defined by both levels of interactivity within the organization and familiarity with the organization.
Of course, these user personas overlap. A user may approach the site as a secondary user on one occasion, but as a primary user on another. It is important that the site’s functionalities are clearly legible to any site visitor.
Based on users’ target actions, I drafted a site map and feature summary.
With the requirements defined, I created paper mockups of the website to test. My main goal was to validate user flows, ensuring each page’s functionality was clear and that users weren’t confused by the site’s structure.
My key findings are below:
The next iteration of low-fidelity design addresses these issues.
I tested the revised paper prototype with 1 returning and 2 new participants. My goals were to validate changes and gather insights on search functionality. Key findings:
Overall, the information architecture and user flow worked well, so I moved forward with this design.
With my user flows validated, I began ideating on design. I drew inspiration from other archive/journal sites, noting design elements that aid with their archival functionality.
University of Chicago's journal site
William Blake Archive site
I also designed a design kit, including a color palette and font system, in collaboration with the LOGOS executive team. The fonts were selected for their free accessibility, as the site will be implemented in WordPress (which supports only Google Fonts) for easy future maintenance by the LOGOS team.
The mid-fidelity iteration of this design features some key design decisions:
After developing a mid--fidelity prototype, I validated this prototype via user testing with 3 participants (all new users). I conducted a contextual inquiry where users are asked to explore the site in any order they want. My goal is to test whether the site’s visual design affords the level of interactivity that users expect.
Prototype for user testing (I didn't quite know how to use components in 2022)
I found that:
I revised the design to address these issues.
After these revisions were made, I handed off my prototype to the front-end developer and LOGOS board for development.
Due to the project timeline, I couldn’t design comprehensively for mobile. However, I adapted the desktop design for mobile by recommending a hamburger navigation and incorporating static information that doesn’t rely on hover states. While not exhaustive, these changes were sufficient for the project’s scope.
Another area I’d like to revisit is the tagging process for individual artifacts. In addition to tagging by medium, I want to explore the possibility of tagging works by themes or subjects, which could enhance artifact discoverability.
The LOGOS website is now live! My designs served as a foundation for the final website. Thanks to our thorough research on feature requirements and information architecture, the development timeline was significantly shorter than it would have been otherwise. Check it out here!
my resume ---- my LinkedIn ---- my e-mail